Ephemeral Design

Ricky Zhang's argument that design files should return to being disposable drafts, leaving the design system as the only durable asset and code as the single source of truth.

The problem of two truths

Product teams have long maintained two mirror-image sources of truth — a "truth of intent" in Figma and a "truth of implementation" in code.3 This made sense when code was expensive and pixels were cheap, so teams validated in the cheaper medium first.3 But design files are inherently a simulator: they don't account for network latency, data complexity, rendering behavior, or accessibility tooling. Code is the only artifact that contains the full reality of the system.3

The cost of keeping two truths aligned

The paradigm

As AI drives the cost of code toward zero, the case for high-fidelity simulation collapses. Ephemeral Design proposes:3

Boundaries (the source's own caveat)

Zhang notes Ephemeral Design works best today for teams strong in product logic, fast-moving, with a high talent bar. Where visual expression is the product — marketing sites, brand-heavy experiences — abandoning traditional deliverables needs more experimentation.3

Why it matters for the role

Ephemeral Design dissolves the handoff and makes design and engineering parallel co-creation in a code-centered environment — exactly the territory the design engineer occupies. It pairs naturally with Verification Asymmetry (verify in code) and the AI shift (vibe coding to adjust real product directly).3